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There are 332 commands. Click at a category to see its commands or use the search.
• PLEASE READ: Info for using this reference
on:Event { Commands }Categories: basic By the command "on", you define a section of the script that will only be executed on a certain event. The event is attached to the command via colon. Then there follows a pair of swift brackets. The mentioned section of script has to be inserted there.events start - when the map starts (not when a savegame is loaded) load - when the map starts (no matter if begin or savegame) presave - before saving a game postsave - after saving a game create - when created (only during the game, not when the game is loading) use - on usage via action key / in case of items: when used in the inventory hit - on damage dealt by the player kill - when destroyed/killed collect - when an item is collected per action key drop - when chucking an item away trigger - when the conditions of a trigger-info are matched changeday - at the point of change to the next day (at 00:00 o'clock) sleep - when sleeping dig - when the player uses a spade (behaviour=spade), this event occurs to all objects nearby fish - when the player uses a fishing rod (behaviour=fishingrod), this event occurs to all objects nearby useground - when using the ground usesea - when using the water/sea impact - when a weapon scores a hit (occurs to the weapon and its ammunition) timer - when a timer has ended getoff - when unmounting a riding animal or a vehicle attack1 - when an item is used as a tool/weapon by left mouseclick attack2 - when an item is used as a tool/weapon by right mouseclick ai_attack - when the player is attacked by a unit ai_idle1 - when idle animation 1 is played (units) ai_idle2 - when idle animation 2 is played (units) ai_idle3 - when idle animation 3 is played (units) nodeXXXX - when a unit that follows a path reaches the info with the ID XXXX (occurs to the unit) reach - when the unit that follows a path reaches an info on the path (occurs to the info) selectplace - when clicking the terrain in positioning mode cracklock_success - when cracking a lock cracklock_failure - when failing to crack a lock build_setup - when a building is chosen from the building list build_start - when setting up a building site build_finish - when a building is completed keyhitXX - when a scriptkey is hit (only in the script from game.inf) keydownXX - when holding down a script key (only in the script from game.inf) keyreleaseXX - when letting a script key loose again (only in the script from game.inf) spawn - when spawning at a spawn-control info addstate - when a state is added freestate - when a state is removed seperate - when an attached item is hit edset - when an object is positioned in the editor inhand - when an item is drawn noammo - when shooting without ammunition (weapon items) |
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