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• PLEASE READ: Info for using this reference
store ItemID, "Class", ID [,Outside]Categories: items Stores an item at an object.It will be stored inside by default (Outside=0). However you can also enter 1 or 2 for Outside. In both cases the item will be visibly attached to the object. In case of Outside 1 the item position will NOT be changed at all. In case of Outside 2 the game will try to set the item to a spawn position defined by the spawn definition values of the object. Only use Outside 1 or 2 if you store the item in an object (don't use it for units) |
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